Single-segment speed run of Zelda II: The Adventure of Link done on May 8 2006. Available in six versions: normal/low quality DivX, and normal/high/insane/low quality H.264 MPEG-4.
Author's comments: If you want to enjoy playing this game, don't play it like this. It was frustrating, long, tedious, nerve-wracking, and insanely difficult. Nearly all of my failed attempts occurred in the same place (Death Mountain), or shortly thereafter. The most difficult part of the run (Death Road, the Great Palace) occurs over an hour into it. This run was my first and only successful attempt to make it to the eastern continent sans dying or other major time-wasting mistakes. It was my only attempt because there was absolutely no chance I was going to keep trying to improve this run, for many of the reasons mentioned above. That's why this run has a death in it. However, it's still not "abusing" death, as my unfortunate demise is clearly unintentional.
I could a write a large novel explaining my route, strategy, ambiguous decisions, etc., but that would bore everyone to tears, so if you have questions, I'd be happy to answer them in the forums. If you think I did something that didn't make sense, the answer is probably "I was trying to not die and stuff." I had to be very conservative with magic at some spots, because, illogically enough, dying is the main source of magic revival, and dying is one thing I couldn't do (on purpose).
Despite my consternation with this run, I think it's very entertaining. Abuse of the up+a restart sequence and intentional deaths are useful, but I find games played like this much more interesting. I hope you enjoy it much more than I did making it.
Thanks to Scott Kessler, who, while he had nothing to do with this run in particular, administered some support, strategy and encouragement during my 3-month Zelda II obsession. Also, his Zelda II run has long been one of my favorite runs at SDA, and was the main inspiration for me to try my hand at speedrunning it.